Dieselpunk Heavy Incinerator – AAA Game-Ready 3D Asset
A detailed Dieselpunk heavy weapon created as a production-ready game asset, combining industrial machinery, exposed piping, pressure systems, mechanical components, and weathered metal materials.
The project was developed through a complete Highpoly → Lowpoly → UV → Baking → PBR texturing workflow, with a strong focus on mechanical detailing, optimized topology, clean UVs, and realistic material definition.
Technical Specifications
• High Poly: 3,386,688 Tris
• Low Poly: 31,700 Tris
• 4K PBR Textures
• 3 UDIMs
• Game-ready low-poly workflow
• Highpoly to Lowpoly baking
• Unreal Engine 5 integration
Software & Tools
• Blender
• Substance Painter
• RizomUV
• Marmoset Toolbag
• Unreal Engine 5
The asset was designed, modeled, textured, and prepared as part of my ongoing hard-surface and game-ready asset production workflow.